The OnDrawGizmos() MonoBehaviour override is, as the name suggests, the method in which to place Gizmo drawing, as it's called automatically by the editor, but not during the game. I believe there's also an OnDrawGizmosSelected() method which you can use to draw a custom gizmo when the entity is selected.
Just drag this MonoBehaviour onto an empty game object to create a visible locator. Easy as that :) Best of all: You can select the entity by clicking the gizmo!
Unity is so clever, amiright?
// Basic Locator object public class Locator : MonoBehaviour { // Draw Gizmo void OnDrawGizmos() { Vector3 pos = transform.position; Vector3 scl = transform.localScale; Vector3 posX = new Vector3(pos.x + scl.x, pos.y, pos.z); Vector3 negX = new Vector3(pos.x - scl.x, pos.y, pos.z); Vector3 posY = new Vector3(pos.x, pos.y + scl.y, pos.z); Vector3 negY = new Vector3(pos.x, pos.y - scl.y, pos.z); Vector3 posZ = new Vector3(pos.x, pos.y, pos.z + scl.z); Vector3 negZ = new Vector3(pos.x, pos.y, pos.z - scl.z); Gizmos.color = Color.white; Gizmos.DrawLine(posZ, negZ); Gizmos.DrawLine(posY, negY); Gizmos.DrawLine(posX, negX); } }
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