Updated: 14/06/2011
Recent changes in green. An (attempted, and somewhat laggy) updated ToDo list:
- Custom editor gizmos for invisible nodes such as locators, spawnpoints, etc. (done)
- 2D platformer-style character movement (done)
- Smooth follow-camera movement (done)
- Portals that teleport the player to a new location (done)
- Linked portals (done)
- Portals that can be activated via contact, or by the player pushing up/down (done)
- Simple camera effects such as fading to black (done)
- Layered camera transforms for additional movement effects such as screen-shake (done)
- Scripted sequences (done)
- Fix: Air control to smooth direction changes (done)
- Improve air control acceleration (done)
- Fix: Can double jump through the moving platform... not good! (done?)
- Fix: Jumping against a low ceiling causes the player to 'hover' (done)
- Simple pickups (done)
- Complex pickups that cause a temporary effect or event (done)
- Moving platforms (done)
- Portals working between levels (done)
- Fix: Player 'sticking' to the underside of moving platforms (done)
- Player health (done)
- Environmental hazards, such as spikes and lava (done)
- Player 'knockback' effect on taking damage (done)
- Second-chance jump timer for slight jump-while-falling allowance (done)
- Camera blocking (done)
- Camera maximum speed setting (done)
- Improved Camera blocking with zones (done)
- Zoom-to-fit when Zone width/height is less than view plane (done)
- Min/max zoom extents (done)
- Basic GUI (done)
- FIX: Fit-to-zone flickers when the alternate axis is less than the view plane
- Improve zoom options to include smooth zoom in/out at zone boundaries
- Simple enemies
- The ability to attack and kill enemies
- More complex enemy behaviours (some examples)
- Flag objects to spawn only once to prevent respawning on level load.
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